Books
Author | Researcher | Designer:
π΄ Embark β Explore β Experience ANCIENT EGYPT with Augmented Reality ISBN: 978-8193208571
π΄ A Tribute to Bundela Painting, 2022 ISBN: 978-8193208564
π΄ Brahmi – Rediscovering the Lost Script, 2016 ISBN: 978-8193208519 (Cataloged at The British Library London, Oxford University, SOAS London, University of Pennsylvania)
π΄ Magic of Mandu – Suhur-e -Shaadiabad, 2019
ISBN: 978-8193208540 (Cataloged at The Oxford University)
Concept | Visualizer | Designer:
π’ Wild Escapades around Central India, 2015
ISBN: 978-8193208502
π’ Insects and Spiders of Kanha Tiger Reserve, 2016
ISBN 978-8193208526
π’ Xplore Mandu Guidebook, 2017 (Cataloged at The British Library, London)
ISBN 978-8193208533
π’ Xplore Khajuraho Guidebook, 2019
ISBN 978-8193208557
Magazines
Editor | Editorial Board Member :
π΅ KirIITH – The Crowning Glory | A Quarterly Magazine of IIT Hyderabad
ISSN: 2583-7222 (Online)
π΅ Volume 5 | Issue-2 | April-June 2023 | Waste to Wealth Initiatives @IITH
π΅ Volume 5 | Issue-1| Jan- Mar 2023 | Rural Development Initiatives @IITH
π΅ Volume 4 | Issue-4 | Oct- Dec 2022 | Sensors and Devices@IITH
π΅ Volume 4 | Issue-3 | July-Sep 2022 | Climate Change Research @IITH
π΅ Volume 4 | Issue-2 | April-June 2022 | Smart Mobility @IITH
Major Research Project | Social Sector and Community Welfare
Co-Principal Investigator:
π£ ICSSR Funded Project – “Adolescent Sexual Health Education through Picture Books: Designing and Disseminating Picture Books on Sexual Health – Taking the Conversation to Children, Doctors, Teachers” (Ongoing)
Book Chapters | Papers | Conference
Author | Researcher:
π‘ Navigational Integration: Enhancing User Experience through Illustration-Driven Wayfinding in a Multi-Storied Building in real and augmented environments, India HCI 2023
π‘ Revival of the traditional Gond Art of Madhya Pradesh through modern technologies of digital platforms and UX-UI, India HCI 2023
π‘ Exploring New Idioms for Books as Interactive Experiences in Digital Domain, Springer Book: Design in the Era of Industry 4.0, Volume 1, pp 573β584, ISBN 978-981-99-0292-7, DOI: 10.1007/978-981-99-0293-4_46
π‘ Enhanced Learning Experience with Gamification to Increase Awareness of Finance Among Young Children, Springer Book: Design in the Era of Industry 4.0, Volume 3, pp 591β602, DOI: 10.1007/978-981-99-0428-0_48
π‘ Heritage preservation with Virtual Reality (VR): Recreating the lost glory of the medieval metropolis of Mandu. Springer Book: Design in the Era of Industry 4.0, Volume. 1, pp- 1055β1065, DOI: 10.1007/978-981-99-0293-4_85
π‘ Designing a learning toy for children with Constructional Dyspraxia to improve their Visual intelligence. Springer Book: Design in the Era of Industry 4.0, Volume. 1, pp- 183β195, DOI: 10.1007/978-981-99-0293-4_15
π‘ Trends in the Gond Aesthetics and Narrative Styles in Graphic Novels. Springer Design in the Era of Industry 4.0, Volume. 3, pp 111β126, DOI: 10.1007/978-981-99-0428-0_10
ICORD 2023, IISC Bangalore International Conference on Research into Design 2023, Design in the Era of Industry 4.0, Volume. ”, ISBN 978-9819902927 https://link.springer.com/book/9789819902927
π‘ Typographical Investigation of Mauryan Brahmi β Origin, Evolution & Role in development of Indic and Southeast Asian Scripts – (Published Paper) TypoDay 2021 Conference, IIT Bombay Read Full Paper here
π‘ Devising new teachings methodologies during the COVID-19 pandemic Grafist 24-25 2021, Istanbul
π‘ An experiment representing pandemic experiences with Words, Visuals, and a fusion of both. Comin 2021, IIT Delhi
βIn this world nothing remains of good men, except their goodness.β
Quote from the Rare Round Kufic, Dhar, Madhya Pradesh, India
Orcid Profile: 0000-0002-3131-5086, https://orcid.org/0000-0002-3131-5086
Scopus ID: 58660442800
Google Scholar: bINKeyIAAAAJ
Research Gate: https://www.researchgate.net/profile/Ankita-Roy-7